Monday, April 25, 2011

Chaos In Carpathia Battle Report - The Victorious Von Krumms

Jordin and I decided to get together on Good Friday night to play some Chaos in Carpathia. I used the same objective-based approach that we used during our big three-player game a few months back with a couple of changes. First of all, each warband could search each objective once, even if the opponent had already successfully done so. Secondly, some of the objectives were worth double points. The catch was, these double-bonus objectives were kept secret from one's opponent until the game's end.

My Hungarians deployed at opposite ends of the main road running through the village.


Jordin's vampires deployed on the side-road coming in by the church and near the river.


When everyone was deployed, we each took a hand of eight playing cards from Ace to 8 with one card assigned to each of the eight objectives on (and under) the battlefield. We each secretly chose one of these to be worth double victory points and laid it aside. Then, our opponent randomly drew two more cards from our hand (without looking at them of course) and laid them aside. These three cards, then, would be worth 2 VP each when the game was over as long as the character miniature holding them was still standing.

The eight objectives were: the Hilltop Monument, the Pagan Stone, the Water Barrel, the Church Garden, the Village Tree, the Great Chair (under the longhouse), the Hall of Statues (in the underground crypt), and the Alchemist's Workbench (in the center-most cottage).

With deployment finished and objectives established, we were on our way.

The Hunt:

A major part of the conflict took place near one of my deployment zones. The Village Tree was in the fields nearby and, as we learned at game's end, that was a bonus objective for each of us. One of Jordin's vampires raced across the fields and found the objective. The two wolves with her charged towards my hunters. The brave Ernst Holdt downed one with a crossbow bolt but the other one made it to my leader, Konrad Von Krumm.


Lazlo the Wanderer, after failing to find the objective at the Village Tree, charged the vampire to keep her from charging his master or, more likely, from leaping in through the window of the nearby cottage to attack Dr. Grunberg, who happened to be inside searching the Alchemist's Workbench (another one of my bonus objectives). Lazlo spent the game holding up two shape-changing vampires in combat until he finally went down valiantly.


Meanwhile, the Count Von Krumm and Ernst found themselves incapable of dealing a killing blow to the wolf. The master vampire crept towards them in the darkness. The foul creature charged towards them, took the form of a wolf, and a savage melee ensued.


After Lazlo went down, one of the vampires from that engagement swooped in to relieve the master vampire. Freed from combat, the master vampire smashed in through the door of the nearby cottage and succeeded in kidnapping Emmalina Grunberg while her protector (the Count Von Krumm) was trapped in combat.


While all of this was going on there were other sub-pockets of action spread across the table.

The Old Woodsmen and one of the vampires were both heading for the Hilltop Monument. The woodsman, who was smart enough not to try to go head to head with a vampire, stayed hidden in the woods until the vampire had finished searching. She took the form of a bat and headed for the Church Garden where she found another objective. When she had cleared out, the Old Woodsman came out of hiding and also found the objective on the hill. He tried to jump the river later but fell in and wasted the remainder of the game thrashing around in the water.


After deployment, Helmut Von Krumm and his faithful hound Zeus left the Old Woodsman to his fate and headed off for the Old Graveyard. Once there, Helmut broke down the door to the crypt and spent a couple of rounds in the catacombs beneath searching through sarcophagi and was lucky enough to find a wildcard victory point. However, as a slayer, he thought his efforts would be more effective fighting vampires so he headed back to the surface. It turned out the be the right move as he charged a vampire (who held two objectives) and destroyed her thereby making her finds null.


The real superstar of my warband turned out to be Dr. Franz Grunberg. As a scholarly type, he is far more equipped for finding objectives than for fighting monsters. As the game progressed he found objectives at the Alchemist's Workbench, the Church Garden, and, during the last turn of the game, in the Hall of Statues with a vampire chasing at his heels.


Result: Victory for the Hungarian Monster Hunters

The Hungarian Monster Hunters earned the following victory points:

  • The Alchemist's Workbench (secret objective) - 2 vp
  • The Hilltop Monument (secret objective) - 2 vp
  • The Church Garden (regular objective) - 1 vp
  • The Hall of Statues (regular objective) - 1 vp
  • most wildcard victory points from searching sarcophagi and chests - 1 vp
The Nosferatu earned the following victory points
  • The Hilltop Monument (secret objective) - 2 vp
  • The Church Garden (regular objective) - 1 vp
  • The Water Barrel (secret objective) - 2vp
  • The Village Tree (regular objective, lost) - 0 vp
  • The Pagan Stone (secret objective, lost) - 0 vp
  • held Female Victim at game end - 1 vp
The final score was 7-6 for the Hungarians. If my slayer hadn't killed that vampire in the last turn, Jordin would have held on to those four victory points making the score 9-7 in his favour.

The changes we made were all for the better I think. Allowing each side to search objectives that have already been searched by the opponent encourages more interaction on the table. Furthermore, the secret objectives give each player a reason to strive for certain locations and to make sure that models with lots of objectives do their best to survive. Can't wait for the next one and, as always...

Thanks for reading,
JET

13 comments:

Christopher(aka Axebreaker) said...

As always great board and report.

Cheers
Christopher

quindia said...

Fantastic game!

Wanted to let you know that I have nominated you for a Stylish Blogger Award!

http://quindiastudios.blogspot.com/2011/04/my-first-blog-award.html

Congratulations (or sorry to inflict this on you)...

El Grego said...

(dang Clarence beat me to it!)

I have nominated you for a Stylish Blogger Award!

For more details please see:

http://minishipgaming.blogspot.com/2011/04/award.html


Greg

BaronVonJ said...

I too, have nominated you.
http://baronvonj.blogspot.com/2011/04/i-guess-its-my-turn.html
Do with it what you will. Seems like a form of chain letter to me.
-J

MIK said...

As always a top notch report with an excellent looking table. This is but one of many reasons I nominated your blog with the 'Stylish Blogger Award'. I was going to email you, but didn't have that, here you go:

http://miksminis.blogspot.com/2011/04/now-with-more-award-winning.html

Christopher(aka Axebreaker) said...

Me too on the award!

http://christopher-bunkerhill.blogspot.com/

Christopher

Ruaridh said...

I have listed you for the viral "Stylish Blogger Award", details here:
http://ooh-shiny-complex.blogspot.com/2011/04/stylish-blogger-award.html

Oh yes, and stop tempting me with these excellent battle reports! :-)

Unknown said...

hey I got a silly idea and am thinking if you would be interested? pls message me :)

JET (aka Jason) said...

Hey Vegel,

How do I message you exactly? I'm missing something obvious I think.

Unknown said...
This comment has been removed by a blog administrator.
Unknown said...
This comment has been removed by a blog administrator.
Scottswargaming said...

Very nice looking stuff and an intriguing games system. Having recently 'discovered' the Lead Adventure forum, and explored its contents I have found many items of interest. You put on a very good show for Gothic Horror - well done!

JET (aka Jason) said...

Thanks Scott. I appreciate the support. We've finally jumped back in after our long hiatus.