With Ken heading off on business travel for a month we bumped our January Geek Day back a couple of weeks. It also gave Keir an opportunity to get in for one more weekend of gaming before the west coast of the province becomes buried in snow. We weren't quite as organized as last time around, so we threw down and played it by ear.
Game One: 15mm Impetus Engagement
There were only five players scheduled for Warmachine & Hordes so I had volunteered to sit out for one game. Since Chris E. was coming to paint for the day, we decided to play a game of Impetus during my Warmachine downtime.
I won't go into detail on this one. I'll post a proper report within the next few days for the Impetus fans. Oh alright... here's a little teaser; the stalwart English archers saved the day.
Game Two: Jeremiah Kraye (Me) vs. Feora (Ken)
After a fortifying meal of Wendy's burgers and fries, we were all back at the game tables, and I found myself up against the wily Ken-oth of Menoth. He had shown up with a fairly infantry-heavy Feora list that included a full unit of Flameguard, Choir, and Knights Exemplar. I was trying out my warjack-heavy Kraye list, a caster who I've had little experience with. Although there was some confusion concerning the application of the cavalry rules to my warjacks, I did win the game. However, I did somewhat better during my feat turn than I should have, thanks to the aforementioned confusion, so I certainly wouldn't consider it a "true" win.I attempted a refused flank deployment.
Feora led the warjack flank.
I fielded a large battlegroup consisting of a Lancer, Centurion, Ironclad, Defender, and a Sentinel.
I moved the Lancer into position to arc offensive spells, but I did very little damage to the entrenched Flameguard. I did succeed, however, in casting Pursuit on them. This meant that one member of my battlegroup could move in response to their movement.
The Menothian jack-wall moves up to support the infantry.
The heavy Cygnar warjacks were too late to save the Lancer from being mobbed by the TFG...
...and subsequently wrecked by the Guardian.
How things looked just before Kraye's Horsepower feat. For those who aren't familiar, Horsepower allows all of Kraye's warjacks to stand-up, face any direction, charge (for free) with +2" of movement, and make all melee attacks boosted for free.
Since the heavy warjacks make impact attacks just like heavy cavalry, each charging heavy took down a handful of Menoth infantry en route to their primary targets. I screwed up the execution of this rule, so it's unclear as to whether I could have actually accomplished the mass destruction in the way that I did.
Feora and her lackey's ended up in melee with the Centurion and wrecked it.
During my final turn, Kraye cast Full Tilt on the Defender (which started over on that wreck marker to your left) as well as Easy Rider so that it could ignore difficult terrain. I marched the Defender right over to Feora and finished her off.
Like I said earlier, I made a screw-up that effectively threw the outcome of the game. It was still fun, however, and I plan on playing Kraye more regularly so that I can learn some of the intricacies.
A Look Around the Room
We never did a particularly good job of managing our time, so as it turned out, we only played two games each. As usual, I tried to take some photos of the other guys' games throughout the day.Keir's Everblight force moves through the ruins towards Marc's Cryx army.
Ken's Menoth charges Stu's Stryker-led Cygnar army.
Keir's Carnivean mixes it up with Chris H.'s Karvev the Terrible.
Marc unveiled his scratch-built cardboard building. The window is hand-painted and the thatched roof was laid down one layer at a time. Insanity!
Evening Entertainment
Since Keir stayed at my house during his weekend in St. John's, our gaming continued into the evening. First, we had a Warmachine match-up between his Khador force and my Cygnar list.
We then moved on to a Hordes smash-up between his Legion army and my Trollbloods. This one went late into the evening.
Both games were really fun, and I'm sure that Keir will be giving a fuller account on his blog in the near future. It was another all-out day of geekery from which I am still recovering. Next time around, we will be more organized and make sure to get in three games each.
Thanks for reading,
JET
Sunday, January 17, 2010
Geek Day Diary Entry #7: "Casual Gaming Day"
Saturday, January 9, 2010
Workbench Update: Town Planning
I'm trying to use as many of my current pieces as possible - fences, walls, hedges, trees, and so on. I realize that it's not as visually-appealing as a sculpted board, but I'm just not in the mood to invest that kind of effort at the moment. I think that when all is painted it will look convincing enough.
I've noticed some places on a couple of buildings where the excess resin build-up is particularly bad. In the photo below, I'm not sure if it's supposed to be curtains or if it's just a resin clump. I'm hoping that a couple of hours of effort will see the buildings cleaned and ready for primer. I'm very open to suggestions.
Wednesday, January 6, 2010
Werewolves
Painted By: Jason (aka JET)
Thoughts & Commentary:
I've never painted any gothic horror models before, but I've been reading the Chaos in Carpathia rules and plotting a horror project for some time now. The models are from Westwind's impressive Vampire Wars range, and so far I've been more than pleased with this company's offerings. The models are intuitive to paint and easy on the wallet, so you really can't go wrong.
The model's shown above will be used to field my starting Werewolf warband for Chaos in Carpathia. We will be using the unofficial warband add-on which expands the warband selection significantly to include such options as Gypsies, Nosferatu, and even Dr. Frankenstein and his creations. The werewolf list allows each werewolf (greater and lesser) to "purchase" up to three increases, so there's lots of room for customization. Expect more Gothic horror updates soon.
Thanks for reading,
JET
Sunday, January 3, 2010
Warmachine Action: Stryker vs. Epic Deneghra
As neither Marc nor I could make it to Saturday geek night this weekend, we decided to get together and have a few games on Friday night instead. I had just finished painting the last couple of Stormguard models in my collection, so I was able to field Stryker with a full unit. I was hoping that with Arcane Shield running, as well as Stryker's Invincibility feat, I should be able to work my way into the heart of the Cryx force and tear it apart.
I moved the Stormguard out aggressively in my first turn. As mentioned above, they were protected by Arcane Shield, and I decided to save the feat for the following turn (which turned out to be a mistake).
Stryker held the flank with the Centurion and the Black 13th.
On Marc's second turn, the Deathjack charged out, killed a couple of Stormguard, and then proceeded to kill a couple of more by casting Hellmouth.
Then, Deneghra herself charged out, did some more killing, cast Hellmouth, and feated. During my next turn, none of my units could move and Deneghra was incorporeal. I essentially did nothing.
The mechanithralls charged in and pretty much finished off the remainder of the Stormguard on the next Cryx turn. Obviously, I should have feated on my first turn, but as it turns out, Marc had very little success with the rest of his turn. The bulk of my force was well intact.
This is where things stood at the beginning of my last turn. The Stormguard were essentially annihilated, but Deneghra, in spite of being in the midst of a mob of thralls, was not incorporeal.
After the Centurion advanced and cleared some mechanithralls out of the way, Stryker cast Earthquake and knocked down Denehgra and the remaining thralls.
Once she was knocked down, a combination of shots from the Journeyman Warcaster and a Gun Mage Captain Adept dropped Deneghra's wounds into the danger zone. The nearby Lancer finished her off easily. It was one of those games where I felt like I was losing until I started winning.
She's a caster that Marc is still learning, but even though he lost again, he was more fluid with her than the previous two games we played. As all Warmachine players know, mastering a new caster is only a matter of time and patience.
And the Fun Didn't End There...
Marc received enough 15mm models for Xmas to field a 400 point English army for Impetus. Since he is going down the medieval Impetus road, we decided to play a couple of 200 point games to whet the appetite. I used my Free Company units to field a small HYW English and HYW French armies.
Marc played the English while I led the French on a steady march into longbow fire. It's a tricky situation, and I'm not sure that I'd want to play a HYW French army as my main force. At a higher points level, I would include more generals, but in our small games I fielded only one general, which can be very challenging for an army with a Poor Command Structure.
Anyway, the important thing is that we played and that Marc enjoyed the games (which he won, by the way). Although, in my own defense, I almost won the second game :)
Thanks for reading,
JET
Saturday, January 2, 2010
Impetus Battle Report - Rodger's Victory
With Rodger returning to command the cavalry (much to the chagrin of Etienne De Garde), Stockwood decided to consolidate the mercenary army and prepared to make a stand. Rodger's time away had obviously impacted the lad in some mysterious way, for he took his command seriously and made efforts to win the men's confidence and trust.
The Battlefield:
Stockwood deployed his line near the mercenary camp, flanked by a river and the forest beyond. The infantry took advantage of the cover offered by the rough ground while Rodger prepared the mounted men-at-arms to counter-charge, as per his uncle's orders.
Before long, the entire Milanese army was spotted cresting the hills to the south.
The Battle:
The Milanese army led by General Francesco Prosciutto.
Stockwood ordered the infantry forward. His plan was to increase the threat of the archers, and hopefully, to cause the Italian general to split his cavalry line.
Prosciutto reformed his line in response to Stockwood's deployment. The infantry was ordered around the flanks while the cavalry held the centre.
A view of the field just moments before engagement.
Skirmishing broke out in the center of the field, with the Breton javelinmen sending the Italian crossbowmen to flight.
The mercenary crossbowmen held the Italians back on the flank as well. Things were already looking dour for the Milanese.
When the Italian skirmishers started breaking up and fleeing, Stockwood tightened the infantry line and ordered repeated volleys of arrows fired towards the left-most cavalry flank.
The first unit of heavy cavalry (led by none other than Giovanni the Black himself) failed to reach the mercenary line before suffering serious disorder from the hail of arrows.
Meanwhile, in a surprising display of self-control, Rodger held the mercenary horse in position until the last moment (i.e. on opportunity) and counter-charged the right-most cavalry flank.
Rodger found himself in melee with Prosciutto and his household, and even managed to hold the line during the bloodiest of the fighting (He even rolled box cars during an initiative roll and escalated to the dizzying heights of a Fair general)
As the rest of Giovanni's flank charged towards the archers, confusion and disorder caused the line to break, and mercenary arrows caused numerous fatal wounds. (Chris needed to roll a "2" or better to reach my line - he rolled at "1." Oh well - JET)
Stockwood ordered all archers within earshot to fall back, and with his men, seized the initiative and charged into the disordered knights.
By this time, Rodger and Beauregard's men were crushing Prosciutto's line, while Etienne and his knights broke the remainder of the Italian's right flank.
Within minutes of the cavalry engagement, the mercenary men-at-arms, with the help of the veteran archers, had broken the Milanese army. Stockwood was even more pleased when he found that Rodger and his knights had captured the Milanese general Francesco Prosciutto.
Aftermath:
Chris emailed me this little account of the post-battle drama the morning after our game. I think it provides an entertaining note to end on, so I'll leave it there until next time.
From the Annales Milanorum:
...And when his ransom was paid and he was returned to the city, Gen. Prosciutto was approached to lead a delegation to the mercenaries in order to broker a cessation of hostilities. The general angrily responded, citing that the Englishman had, during Prosciutto's captivity, at various times mocked him before the assembled soldiery and also urinated on his favourite clothes (looted from the Milanese camp), evacuated his nostrils in the general`s shirt and fondled his genitalia (although scholars disagree on the validity of this last claim). He is quoted as having said: "We have no peace while he hold my favourite hat hostage eh? No! Not while my haberdashery sit in chains!"...
...Following the destruction of the Milanese army, his holiness pope Benedict the twit forthwith published the bull 'Supplicato' (called 'Capitulato' by his critics) in which he begged Stockwood not to bring his army south of the Po river. As the area around Milan was already south of the Po, Stockwood wrote a letter to pope Benedict suggesting that "His holiness poke his head back up the arse in which it has been kept ere now..."
Thanks for reading,
JET