However, a mysterious curse swept across the land, and now, Dertflinghan and the surrounding forests are so cut off from the outside world that most of the continent isn't even aware of its existence . Only madness or the pursuit of glory (or perhaps a mix of both) would drive a man into this doomed wilderness beyond the borders of civilization.
The Town Proper
The term "town" is used loosely here. Dertflinghan is more accurately a hamlet, or better yet, an insignificant collection of vulgar buildings built upon the overgrown ruins of the old town. The stone fountain in the town square is the only remnant of its former greatness, and even that lies unused and scum-ridden.
Roads to Dertflinghan
The most likely entry point to the village will be the Old West Road. As the name implies, the road heads west through many uninhabited hills, forests, and bogs, and with luck, will eventually take a prudent traveler to the great cities of Eastern Europe, and from there to the train lines that lead to the rest of the world beyond.
Once in the town square, turning right (south) will lead to other small rustic villages, river fisheries, and logging camps, but not before passing large tracts of forest, and most notably, the Old Graveyard of Dertflinghan.
Those who come this far into the wild are obviously mentally-unhinged , but for those who are afflicted with the most uncontrollable adventure lust (or brain fever), continuing through the town on the Old West Road will take travelers to desolate lands devoid of occupants. Well... human occupants anyway.
Surviving in Dertflinghan (i.e. Not Starving)
Subsisting in such an unforgiving environment takes a level of determination that most Americans and Western Europeans wouldn't even have the capacity to fathom. The small number of townsfolk all take part in tilling the soil, planting crops, and storing as much of the harvest as they can to get them through the winter alive.
This enclosed pasture houses the town's meager collection of livestock throughout the Spring, Summer, and Fall.
A humble bounty - potatoes, apples, and turnips.
Surviving in Dertflinghan (i.e. Not Getting Killed)
How human beings survive in such a hostile place is a mystery. Woodsmen and hunters up and down the Carpathians speak of unholy beasts and ancient curses. Tales are told around stone hearths of evil creatures hunting men in the night and stealing children away from the fields at dusk. Every day as the sun drops to the horizon, the townsfolk stay within the fenced perimeter of the town clutching crucifixes and nailing wolfs bane above their doors .
There are times when those foolish enough to be outside after dark have sworn seeing glowing eyes looking down threateningly from the forest hills outside the palisade.
Why don't these folk pack up their belongings and head west to a more civilized country? Are they so determined and proud? Are their ties to the land made of something stronger than outsiders can understand? Or perhaps it is something more sinister...
Modelled and Painted By: Jason (aka JET)
Thoughts & Commentary
During the summer of 2008 I started building the Old West town of Assumption, Oklahoma. As we played Legends of the Old West and I kept expanding the town, I came to a realization - I found the process of creating a story through war gaming just as enjoyable as playing the game itself. I also realized that Wild West gaming wasn't the only "adventure gaming" genre that I would be pursuing during my geeking career, and ever since the Fall of 2009, I began pondering a new project.
After much consideration, and many possibilities - Pulp, Lost World, Darkest Africa, and so on - I settled on Gothic Horror. This time around I had the advantage of lessons learned during the Assumption project. The most important lesson I learned was fairly obvious; writing reports of adventure games is similar to filming a movie. Like a movie, after characters (the models) and plot (the games), the setting was the key to a good story. It was then that I had the idea of creating a number of fixed "sets" to serve as backdrops for our games. Dertflinghan is the first finished "set," and the road and town square pieces are designed to ensure that the town is laid out the same way every time we play.
Thanks for reading,
JET
11 comments:
Well, you've been a busy, busy bee, haven't you? Amazing stuff. As good as it gets. Ave caesar!
Very nice! Thanks for sharing.
Looking suitably melodramatic! I look forward to tales that will chill the blood...
What オテモヤン said. ;-)
Just let me add that you have a very convincing set there. Looking forward to the games to be played on this board.
Cheers
SG
JET,
You should delete the comment from your far eastern poster and report him to google. Presumably, the links in same will take the readers ro a Malware site of some kind.
If this happens on my blog I'll be switching to pre-moderated comments.
Keir
Gothic horror is not my thing in the least, but that being said, this is all a very enjoyable read from the spectator's point of view. Nice work!
Great work on your new village. Very convincing setting for your new gothic horror game.
Looking forward to seeing it in action
Very nice some top work there:-)
Thank your for your compliments gentlemen. Your encouragement motivates to continue on. The Old Graveyard is taking shape nicely at this very moment.
J
This is a very cool concept. Look forward to more places...
I've just come across the post from a link on Miniature Wargamer. The Eastern European Village looks great - very well painted and with loads of additional clutter.
Well Done.
Tony
http://dampfpanzerwagon.blogspot.com/
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