I've been trying to organize my thoughts over the last few days, and for the sake of preparation and organization, I've decided to do so here in writing. First of all, the advantages of a BFG tournament:
- Four guys already have close to (or more than) 1000 points painted for the game.
- For those who don't have anything painted yet, the model-count for this game is low and the painting effort is minimal.
- A great outer space table can be made cheaply and easily - a black cloth and some random celestial bits and pieces.
- All of the rules and and fleet lists are part of GW's living rulebooks pages, and are free for download right here.
- Some of the guys haven't played very much (or at all). Between now and June 20th, the rules have to be learned.
- Only a small amount of terrain may be required; unfortunately, we don't have any yet. We really need some asteroids, gas clouds, a couple of planets... In short, there's some work to do.
- We need to download or make some sort of markers to keep track of special orders, as well as attack craft.
Furthermore, I've envisioned a scenario-based event. Each of the three or four tables will be set up to represent a particular scenario. Each player will play once per table against four different opponents. Obviously, certain accomplishments will equate to a certain number of victory point, and the player with the highest VP total at the end of the day will be crowned the greatest admiral.
Visions of deep space terrain and scratch-built ordnance are dancing in my head. I'll soon have to get down to business.
Thanks for reading,