A selection taken from the deck of 40 Private Objective cards. |
The six Public Objective cards. Each player may choose a maximum of one before the game begins. |
The purpose of the cards is two-fold. First of all, as with Chaos in Carpathia, they remove the need to choose a scenario. Instead, the cards each player chooses and plays creates a unique scenario every game. Secondly, the cards give players something more strategic to aim for, as the cards represent the fickle and varied priorities of their characters.
Marc's Outlaws chose the Robbery Public Objective card. These three characters were deployed in an agreeable location and each was assigned a Loot counter at the beginning of the game. |
As always, where ever you find Marshall Mills, the Assumption Vigilance Committee is never far behind. |
Another great game, I have to say. Marc and I agree that the card system adds a lot of flavour and ultimately makes the game more tactical and unpredictable. We will continue to tweak and play this objective system over the next year or more. Count on seeing more game reports in the future. And for the record, my Lawmen won. Just sayin'.
Thanks for reading,
JET
4 comments:
Excellent terrain, excellent painted miniatures & another excellent idea Jet!
Thanks Terry. With all these custom rules over the years I'm thinking of actually designing my own miniature game. We'll see.
Those cards look fantastic. The graphics add so much.
FMB
Your blogs normally have a lot of really up to date info. Where do you come up with this? Just declaring you are very innovative. Thanks again
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