|A selection taken from the deck of 40 Private Objective cards.
|The six Public Objective cards. Each player may choose a maximum of one before the game begins.
The purpose of the cards is two-fold. First of all, as with Chaos in Carpathia, they remove the need to choose a scenario. Instead, the cards each player chooses and plays creates a unique scenario every game. Secondly, the cards give players something more strategic to aim for, as the cards represent the fickle and varied priorities of their characters.
|I chose the High Noon Public Objective. This meant that both leaders started in the middle of the table and had a shoot-out before the game began. Half-breed Bob was too elusive so I discarded the card halfway through the game.
|Marc's Outlaws chose the Robbery Public Objective card. These three characters were deployed in an agreeable location and each was assigned a Loot counter at the beginning of the game.
|As always, where ever you find Marshall Mills, the Assumption Vigilance Committee is never far behind.
|The game in full swing. The outlaws, slowed down by loot, made their way towards the edge of town. Meanwhile, the Lawmen stormed the corral and ended up driving the outlaws out of town. Sadly, not all the Loot was recovered.
Another great game, I have to say. Marc and I agree that the card system adds a lot of flavour and ultimately makes the game more tactical and unpredictable. We will continue to tweak and play this objective system over the next year or more. Count on seeing more game reports in the future. And for the record, my Lawmen won. Just sayin'.
Thanks for reading,