Showing posts with label 15mm Impetus. Show all posts
Showing posts with label 15mm Impetus. Show all posts

Wednesday, June 18, 2014

Avar Noble Cavalry

The Heart of the Avar Army - The Noble Bow-Armed Lancers.

The Avar Nobles were true medium cavalry who could ride in loose order and use bow fire to disrupt the enemy...

...however, they could also form-up into a solid line and deliver a formidable charge.

As the Avar wave crashed westward, many Steppe peoples joined their conquest.
Impetus Unit Type: CL
Base Size: 8cm x 6cm
Special: none
Manufacturers: Essex & Old Glory 15s
Comments:
This collection of miniatures is a true hodge-podge of codes and nations. I've attempted to combine and paint them in such a way as to give the impression of a melting pot of nations united under (more or less) one banner. I really had to scrounge the collection I was given to put this part of my force together - literally every available and suitable cavalry model I had was pressed (and bent, and forced) into service. It's one of those few projects where I have no left-overs. It's a good feeling actually.
The three main units are played as VBU:6 CM Lancers with Comp Bow C. In essence, this means that, as Impetus units, their primary purpose is close combat with their missile capability being more of a bonus to take advantage of when the opportunity arises. The last photo are also bow-armed (you can't see it from the photo) but these are fielded as VBU:5 CM with Comp Bow B. In other words, the bows are more of a primary weapon. Ideally, melee engagement would only take place after a couple of volleys of bow fire.
Combined with the four units of light cavalry in the previous post, this really is the heart and backbone of my Avar army. When I manage to mount a unified attack with all of my cavalry in one turn, the outcome can be quite unsettling for my opponent. In my opinion, every Impetus player should have a fast-moving, bow-armed cavalry army in his collection.
Thanks for reading,
JET


Tuesday, June 3, 2014

Avar Skirmishing Cavalry

Scourge of the Steppe: The Avar nation was really a conglomerate of many different nomadic peoples.
Impetus Unit Type: CL
Base Size: 8cm x 6cm
Special: none
Manufacturers: Khurasan & Old Glory 15s
Comments: 
So, I was going to take individual photos of all four units from multiple angles... but I didn't. These units function as light cavalry (CL) in my Avar army for Impetus. I should specify that there are a fairly even mix of horses from Khurasan and Old Glory. Most of the riders are from Khurasan's Huns range and their Avar range. Please take my advice and don't buy the Avar cavalry. They are very poor models and the horses were ridiculously huge (i.e. I threw them in the garbage). It's funny because, on the contrary, their Hun models are the nicest 15mm Huns I've ever seen. I was also forced to twist and bend riders to fit on unmatched horses - such is the mish-mash nature of these units. I really had to scrounge through the collection to get enough minis for four units.
I had originally planned to use four riders per base. However, when it came time to start painting I decided to try three, just to get the extra unit. With the Impetus-style diorama basing I think it turned out OK. Although sparse on the base they actually look "correct" galloping out in front of my more densely-based Noble cavalry. And let's face it, one of the cool things about Impetus is that we don't have to use the same basing conventions as our opponents.
I typically field them on the flanks in my secondary commands and use them to harass the enemy and, when possible, to flank slower moving units. The great thing is, if you play them right, you can cause some disorder and a little damage to the enemy and then have them flee before they are taken out themselves. 
Thanks for reading,
JET

Monday, October 22, 2012

Yes, I'm Still a Geek

I don't know how I fell off the blogging wagon exactly, I just did. Tonight I got a sudden urge to check in and to assure anyone out there who still reads this thing that I am most definitely alive and that my geek life has never been better. Whatever gaming and small spurts of painting I've had over the Spring and Summer have mostly been divided between my two great loves - Impetus and Chaos In Carpathia.

We haven't played much (i.e. any) Impetus over the Summer but there is growth. Stu and I played our first 500-point game featuring his Swiss against my Free Company. You can see my new unit of English Knights below, the gents with the red shields sport the golden axes. Stu's lovely army is comprised of Legio Heroica models.



There is one other guy in the group (also named Jason) who happens to be just as big of a Chaos in Carpathia fan as I am. He is currently painting his 4th warband and, between the two of us, we have playtested and hammered out my Secret Objective and Campaign System. It's the game we just never get sick of us. In fact, you might find some recent game reports on his newish blog. Here are some shots of a game we had over the Summer. The Von Krumms, my Hungarian Monster Hunter warband, continue to be one of my favourites.



So, why haven't we heard from you lately?

Well, in spite of my love of the hobby and the games, there have been some very positive "distractions" as of late. Although my twelve-year old son spends most of his time on his scooter, making videos, and playing PS3, my two-year old requires a lot attention. Here's Jake in all his glory jamming with dear old Dad.


Also, we bought are first house over the Summer. The only major-ish job we took on was to develop the back of the basement area. All of the house stuff has also been eating up time. In fact, my father and I are in the throws of framing up a geek room. The final product will be 11ft x 12 ft and will have ample shelves and a gaming table.

I also am working (or rather, was working before the renovations started) on my 28mm Vikings with an eye to the Dux Bellorum Ruleset. I am in the process of "almost finishing" a number of projects including my 15mm Avar for Impetus and a couple of goblin units for Fantasy Impetus. After the geek room is ready for action, I plan on painting a Brotherhood warband for Chaos in Carpathia, the Alkemy warband I've had lying around for three years, and (no commitment on this one) a few of the guys are starting fleets for Firestorm Armada. I may give that a shot depending on what I see them produce.

Thanks for reading,
JET

Thursday, November 24, 2011

First 400-point Impetus Game Against Marc's English


After a long yet steady road, Marc finally had his completed army for Impetus ready last Saturday night. It was with great excitement that we deployed our 400-point armies and got down to business. Here were the forces we used:

Marc's English (399 pts)
  • Average CS, Charismatic General x1, Fair General x1
  • Longbowmen (T) x6 (two units were Discipline A)
  • Dismounted Men-at-arms (FP) x2
  • Welsh Spearmen (FL) x3
  • Breton Javelins (S) x2
  • King and Household (CP) x1
  • Hobilars (CM) x1
  • Cohesion re-roll x1
My Free Company (398 pts)
  • Average CS, Fair General x2
  • Longbowmen (T) x3
  • Dismounted Men-at-arms (FP) x4
  • Peasants (FP) x2
  • English Mounted Knights (CP) x1
  • French Mounted Knights (CP) x2
  • Crossbowmen (S) x2
  • Breton Javelins (S) x3
  • Cohesion re-roll x1
The battlefield was a wide open plain with some gentle rolling hills. The bulk of the game (which was a long one for Impetus) saw Marc's force trying to occupy and defend a hill while I tried to drive his defenders from their entrenched position.

My impetous knights advanced under the cover of skirmishers toward Marc's right flank.



Marc wasted no time in advancing his infantry line to the hill. With all of those longbows threatening me at range, I had no choice by to advance and engage.



Breton skirmishers formed my first wave and, it must be said, they did an admirable job of tying up and disordering the enemy archers.



The fleet-footed Welsh charged out from behind Marc's archers and drove most of my skirmishers back towards my line.



In the meantime, Sir Jonathan Deere led an assault from my right flank towards the enemy cavalry. It was an interesting back and forth affair which I eventually won.



Although my French knights found their Marc (get it...), without any support they were quickly overwhelmed by enemy infantry.



By the time my full assault of the hill began, my army was well-limbed.



My infantry was doing an admirable job but, just as I had victory in my grasp, Marc's infantry defeated one key unit of men-at-arms. With my breakpoint reached, the Free Company broke and left Marc's English as the lords of the field.



A truly excellent game. Either Marc and I are equally matched or benefit from equal amounts of luck. As with most of our games, victory always comes at the closest of margins.

There's one small subordinate command that I've been having great luck with so I'll share it with the rest of you medieval generals. I deploy a unit of dismounted men-at-arms (with attached general) flanked by two units of peasants and behind a line of three javelinmen. In other words, the men-at-arms are VD:3 while the other five units are VD:1 for a total of eight. If the general leads from the back (and stays out of danger), the enemy must destroy four of the other units in order to route the command and, even better, if the command does route, it's only a tiny portion of the entire army and so is complete disposable.

As a final note, there's a new player in the group who is quite taken with Impetus. I believe he is going to embark on a Teutonic army project. As usualy, the rest of us shall support and coax him along. More opponents is always a good thing.

Thanks for reading,
JET

Monday, November 7, 2011

Impetus Battle Report: Beauregard LeFleur Wins the Day

Marc is so close to finishing his 400-point Impetus army now that it's quite maddening. This weekend past we played a 360-point game and it was another nail-biter. Here we see my main infantry line facing Marc's significantly smaller flank.


As it turns out, the most dramatic action of the game took place on my right flank, where Rodger of Lynn (yellow banner) led the mercenary cavalry into a line of enemy archers and horsemen.


Disorder caused my main line to break apart as I advanced the troops forward. I was hoping to occupy Marc's small infantry line with enough left over to put pressure on his main force who were deployed on the other side of that hill. (i.e. the line that my cavalry was facing)


Marc's javelinmen rushed out from the cavalry and destroyed my two units of skirmishing crossbows while my cavalry seemed incapable of rallying and moving forward. I really predicted that my entire right flank would fold up under mass longbow fire.


And then the miracle came. Beauregard LeFleur (red banner) managed to rally his men (Discipline C, meaning he rolled a 5), and to make two moves without disorder, and then a third move, extended by a charge roll, right into Marc's infantry. By the time it was all said and done, LeFleur and his knights had taken out a couple of units of Marc's infantry and his Hobilars.


With the strong cavalry threat removed, the mercenary knights moved into the broken English line and began punishing Marc's infantry most savagely.


Meanwhile, back on the "main" battlefield, my heavy infantry reached Marc's line and a bitter clash ensued. Marc's forces were fighting back hard now but, with so many of his units defeated, he was hovering dangerously close to his break point.


In the end it was one of my units of Breton javelinmen that won me the game. They moved in on a unit of Welsh spearmen and drove them from the table. It turned out the be the key unit that dropped Marc's force just below his breakpoint.


A most excellent game on both sides of the table. I really love the way in which one unexpected (not to mention unlikely) event can happen out of nowhere and set off a chain reaction in Impetus. As far as I can remember, this was probably the best my cavalry arm has ever performed. I learned that losing their impetus bonuses isn't necessarily the end of the world. Just getting them into an infantry line is sometimes all the disruption that is needed.

Anyway, last night Marc and I conducted a little trade - more heavy infantry for him and more cavalry for me. I now have just enough cavalry models to put together two more units. This will allow me to field a more cavalry heavy force with longbows fulfilling a less central role.

Thanks for reading,
JET

Tuesday, November 1, 2011

Light Troops for Marc's HYW English

Marc and I played a 335-point game of Impetus on Saturday night. It was a historic game in a sense in that it was the first time that Marc played without borrowing any of my collection. I was too lazy to give a full report of the game (which I won... just sayin), but I thought you guys might like to see some of his newer units.

These two photos show his two units of Breton Javelinmen. These minis are by Feudal Castings. You'll find them in the Feudal Welsh range of the site. Notice the wooden plank pattern on the shields.


Here we have Marc's second unit of Welsh spearmen. In the game, they function as FL with the Long Spear rule, making them particularly effective at neutering enemy cavalry. The bulk are Feudal Castings but, if you look closely, you'll see a couple of Khurasan Welsh Knifemen mixed in there as well.



When last I spoke to Marc, he had finished a unit of archers and was in the process of painting his final two elements - another unit of archers (for a total of six) and his third and final unit of Welsh Spearmen. Next time we play, we'll be back at our group's usual 400-point size engagement. I really can't wait. The group now has four players with fully-painted 15mm Impetus armies. It's a good time to be a geek.

Thanks for reading,
JET

Sunday, October 9, 2011

Impetus Battle Report: The Savage Welsh

Although Marc and I have been playing Impetus regularly throughout the Summer and Fall, I've been quite delinquent in the battle report department. Now that his HYW English army is nearing the 300-point mark I thought that I should break out the camera.


I tried a very different type of force. I left my usual commander-in-chief (James Stockwood) at home and instead fielded a 300-point cavalry-heavy force led by Rodger of Lynn.


My secondary command consisted of a unit of dismounted men-arms (led by Sir Peter Redgrave, a Poor general) and a bunch of rabble in the form of peasants and skirmishers.


Redgrave's crossbowmen dashed forward in an attempt to harass Marc's main line. I had mixed results.



The game really started to get interesting on my left flank where Sir Jonathan Deere stood at the ready. In a surprise move, Marc's knights dashed across the field in an attempt at flanking my main cavalry line.


Marc managed to make five moves in a row. In other words, he moved once, twice (and passed a 3+ Discipline check), a third time (passing a 4+), a fourth time (you guessed it, a 5+) and then made it into my general's flank. He arrived disordered but what an incredible run!


Luckily, Sir Jonathan Deere and his men-at-arms were in good order and charged towards the enemy. They managed to arrive quickly, before the battle had turned against their comrades. Before long, the English knights were overwhelmed and the mercenary line reformed and continued their advance towards Marc's main line.


A couple of units of my knights (including my general) crashed into the English line and almost destroyed a couple of key units. Sadly, the English foot hung on by a thread.


Marc took advantage of the situation and sent his newly-painted Welsh Spearmen dashing towards Etienne and his knights. In an unfortunate turn of events, the knights were routed and my breakpoint had been reached.

It was one of the great Impetus games of my wargaming career thus far. Marc went home all fired up to keep painting. At this point, he only has a few units of archers and spearmen left to paint and then we'll be back to playing our usual 400 point games.

Thanks for reading,
JET

Sunday, August 28, 2011

Workbench Update: 15mm Bridge

I've had this 15mm Hovels bridge lying around for almost two years now. Last week, Marc and I devised a simple "cross the river" scenario for Impetus and played the scenario with one river section designated as a ford. I realized that a bridge would be far cooler, hence the new paint job.


I decided not to base the bridge in its own section of river since I want to be able to use it along with multiple river collections in our group. Instead, I built a base for the bridge and sculpted some water flowing under it. It doesn't match up perfectly but it gets the idea across as far as I'm concerned.

As for the Impetus scenario, here are some random points Marc and I came up with during and after our test scenario last week:

  • The attacker must have one appointed unit on the defender's side of the bridge at game end in order to win.
  • A unit whose base is flush with a bridge entrance can engage in melee with an enemy unit on the opposite side.
  • Entering a bridge causes disorder to all units except FP and S.
  • We haven't yet figured out how to regulate crossing the bridge as (a) units can't fit on the bridge and (b) units have different depths. I'm sure we'll come up with a simple method to solve this minor issue.

Anyway, that's it for the time being. When we've played some more games we'll hammer down the details and put the scenario out there for other Impetus players. In fact, our goals is to make up half a dozen such scenarios so that, in time, we aren't always playing straight ahead pitched battles.

Thanks for reading,
JET

Thursday, August 4, 2011

Impetus Disorder Markers

With three years of Impetus gaming under my belt, I've finally begun to get tired of using colored wooden markers for marking DISORDER and OPPORTUNITY. A month ago or so I ordered some 15mm medieval casualty minis from Essex. They're all based on round GW plastic bases.

Knights

Light Foot and Spearmen

Archers

With just over 20 units in my Free Company army I'm hoping that I'll never need more than 18 disorder markers. In any event, these little dioramas should greatly improve the look of our Impetus games.

Thanks for reading,
JET

Thursday, June 2, 2011

Impetus Battle Report - Encircled by Horse Archers

Last time Stu and I played, his army was defeated by Stockwood's veteran force. Eager for a chance to take revenge on the infidels, Stu brought his Arab-Turk army out last Saturday and we threw down on a 6x4 table. Early on, the bulk of Stu's army was facing my knights, while my infantry were facing Stu's tiny infantry command. In turn two, one of my units of impetuous cavalry made an impressive run into Stu's line, destroyed a unit of Ghulams, and almost caught a unit of horse archers. (top right - unit with blue standard)


While Etienne and his knights were over-extending themselves, my Breton javelinmen were having a field day. They caused some substantial damage before they were run down. Things seemed to be going in my favour.


My other two units of knights, although not as destructive as Etienne and the Bretons, had caused some damage and succeeded in locking most of Stu's cavalry line in combat.


As the fight raged on, the Arabs were clearly coming out on top and it was time for me to concoct and to enact plan B.


I started wheeling and re-deploying large contingents of my infantry with the hopes of having a shower of arrows ready by the time Stu's cavalry reformed and came for my infantry line.


Sir Jonathan Deere tried to make it across the field to help but, alas, was interrupted by meddling Turkish horse archers.


By the time my line had reformed, enemy horses were swarming my flank. Furthermore, with all of my knights taken out, I was dangerously close to my break point.


The Arab cavalry encircling the Free Company.


The unit that lost me the game. The horse archers teamed-up against my unit of longbows, took them out and, in doing so, took me below my breakpoint.


It was a tremendous game. In fact, when you are 95% familiar with the rules, I find Impetus to be a very rewarding game, win or lose. Not that it hurts to win, mind you. In fact, I shall try to do just that next time we play. Until then...

Thanks for reading,
JET